University Projects

As part of the 5-month final project at BCU, the three of us (2 programmers & 1 designer) decided we were going to make an action-adventure RPG with 4 unique areas, a crafting & building system, 4 movement & combat abilities, a quest system, 3 enemy types, and endless puzzles and obstacle sections. You know, a normal 5-month project.

System & gameplay development was split between myself and Joe Allen, with Noah Rigden as our producer & designer. We essentially operated as a small remote studio, each clocking in with a morning stand-up, weekly Trello sprint planning, and development meetings with tutors each Friday. The project enabled us all to do a lot of independent research on the abilities of the Unity game engine, ranging from shader scripting to understanding advanced fundamentals such as the Unity Events System and build debugging.

The project itself obtained a 96% mark, nearly breaking the course record.


This was my first project built in Unity during my first term at Uni. The brief was to create a physics-based game, and I chose to make space golf; the mechanics make use of real-world gravitational calculations with some alterations for gameplay.

The code isn’t up to scratch to display here but the project shows a passion for game design which I’ve kept to this day!

The game was included as part of the Queer Games Bundle 2021, which raised over $112,000 for queer game developers.