Hi! I’m Hugo, a goofy lil gameplay engineer!

I’m a games software engineer with 3+ years of experience on a major first-party AAA title. I’ve spent the last 3 years using UE4 & UE5, with a dip into Decima at the start of my time at Ballistic Moon. My larger university & side projects have been made with Unity, a few others branching into C++ & C# with small-scale graphics libraries (e.g. SFML).

I’m also a community manager for the Trans Game Dev community.
Much of my work there includes running events, maintaining & optimising the space, and helping folks from diverse backgrounds get jobs in the industry. Check us out here!


Work Experience

Overhauling such an interesting & genre-defining game for PS5 and PC was an incredible honour and presented a series of unique challenges. Having access to the complete source code for a successful title as my first industry experience has been pivotal in helping me understand how systems are structured, how each feature interacts with the system in different ways, and how they can be improved & adapted for the 2024 release.

Due to the team being so small (5 engineers when I started in 2021, eventually growing to 18 near release), I was able to pick and choose systems to work on and as such landed many fingers in many pies. This breadth of knowledge was recognised by production & senior leadership during the final polish stage, where I was given additional responsibilities and prioritised for A-class bugs & blockers due to consistent quick work and excellent debugging abilities.


Personal Projects

NAVIS

2021 – Solo project
Unity

Sushi Roll

2022 – Group Project
Unity


University Projects

Broken World

2021 – Group Project
Unity

I Need Space

2020 – Solo Project
Unity


Recommendations

Hugo Bailey is a programmer who could light up any room and bring together any team. On top of this, he manages to take on a massive workload and will soak up every area of the project he is working on. Hugo goes beyond what I would expect from him and does it very well. He is frequently complimented on the support and help he gives others and it is easy to see why. Hugo loves his craft and gives his all to any task put in front of him. A true gem and a must-hire.

Mark Storey, direct manager @ Ballistic Moon
Lifted from LinkedIn

Working with Hugo over the past two years has been an absolute delight. Starting off as a Junior at Ballistic Moon, Hugo has far exceeded expectations in every aspect of his role. He has tackled complex technical challenges, such as developing sophisticated systems for data integration, and has gained a deep understanding of various Unreal Engine pipelines. His expertise has been invaluable in supporting other disciplines, including design, audio, and animation, throughout the project.

Jack Isaacs, Senior UI Engineer @ Ballistic Moon
Lifted from LinkedIn