NAVIS
2021 – Solo Project
Unity
NAVIS is a short branching narrative puzzle game, developed in Unity as part of the 2021 Grads in Games SFAS competition. It ranked #13 out of 53 in the programming challenge and earned me a “One to Watch” badge.
The goal was to build a set of design tools to enable dynamic interactions between the player and the environment and showcase the ability to make complex & robust systems work together seamlessly. The base project provided by Grads in Games was a simple branching narrative framework, which I integrated into the project via a conversational interaction with a computer terminal. The player’s goal is to investigate a deserted spaceship with the aid of the AI in control and discover what happened to the crew.
Sushi Roll
2022 – Group Project
Unity
Sushi Roll was a game jam project project developed by myself and 3 university friends. The game is heavily inspired by flash games from the early 2010s; it’s a sushi-making mini-game where the player must use the numpad to get ingredients to fall onto the rice below, which is then rolled into a maki roll by the chef (a chameleon, of course).
Programming was split between myself and another developer – I handled the second-to-second gameplay elements, while James worked on game logic, audio, & music. Each ticket is randomly generated, and once populated with 3 ingredients the sushi is rolled with the contents reflecting the ingredients the player input.