# Hugo Bailey > Experienced Programmer ## Pages - [Ballistic Moon](https://hugobailey.work/about/ballistic-moon/): Console and PC Performance Analysis & Optimisation – Worked along-side an external graphics team to profile performance issues on PC and PS5– Primarily utilised the PlayStation console suite, Unreal Insights, and Razor GPU/CPU profilers– Responsibility for reviewing & improving level segmentation and memory usage when streaming or loading Animation Programming – Responsible for the character item animation system from prototype to production– Utilised Unreal’s animation graph to create a dynamic system for characters holding items– The system was used in locomotion, cutscenes and interactions to drive character focus Systems & Gameplay – Multiple prop animation systems at parity with the […] - [Third Kind Games](https://hugobailey.work/about/third-kind-games/): Garbage Collection Optimisations – Analysed existing bottlenecks in existing garbage collection using CPU trace capture on PC & Xbox– Outlined existing issues & presented potential solutions to clients– Investigated compatibility of future Unreal Engine 4 GC optimisations with the existing codebase structure Preventative Anti-Cheat – Details are under NDA TRC & XR Compliance – Evaluated existing engine & game frameworks to pinpoint alterations and additions required to pass certification– Scoped, pitched, & implemented required game features for certification (e.g. online invites & parties, user permission integration, player reporting, etc.) Performance and Stability – Extensively used the Unreal, Microsoft & SONY […] - [Hugo Bailey - Portfolio](https://hugobailey.work/): Hugo Bailey - Experienced Programmer [comment]: # (Generated by Hostinger Tools Plugin)