Handsome fella, isn't he?

Hi! I'm Hugo, one of the software engineers at Ballistic Moon.
I've been interested in game development since first picking up programming in a coding club set up at my school. I learned how to make Snake and PacMan using PyGame, slowly graduated to Unity & C# while at University, and then settled at Ballistic Moon using UE5 and honing my C++ knowledge. 
I've been at BM for the duration of my time employed in the industry, and as such I've dipped my fingers into many different pies: rapid-iteration prototyping, animation programming, tools development, AI, porting existing systems to new engines, systems development, and more.
I'm also a community manager for the Trans Game Dev community.
A lot of my work includes running events, managing the server's social media, and helping folks from diverse backgrounds get jobs in the industry. Check us out here!
For business inquiries, please use the Contact form provided.
For other requests, suggestions, or questions please use LinkedIn or Twitter. Thanks!
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