Third Kind Games

Garbage Collection Optimisations

– Analysed existing bottlenecks in existing garbage collection using CPU trace capture on PC & Xbox
– Outlined existing issues & presented potential solutions to clients
– Investigated compatibility of future Unreal Engine 4 GC optimisations with the existing codebase structure

Preventative Anti-Cheat

– Details are under NDA


TRC & XR Compliance

– Evaluated existing engine & game frameworks to pinpoint alterations and additions required to pass certification
– Scoped, pitched, & implemented required game features for certification (e.g. online invites & parties, user permission integration, player reporting, etc.)

Performance and Stability

– Extensively used the Unreal, Microsoft & SONY memory debugging tools available to locate and smooth over memory spikes and GPU hitches
– Proposed future fixes to further reduce memory spikes and streamline memory usage
– Fixed P0 and P1 crashes & blockers under tight time constraints to allow certification testing passes to continue unimpeded